by Ernie Laurence, Jr.
Reviewed by
“What we do after, where we go from here when we have won, that is going to depend more on folks like you than we blowhards up at the Hall. You will all have to dig deep and find the will to rebuild. To become stronger.”
If you’re curious to know why I decided to go on and review book 3 of this series, the answer is simple: why not?
This entire world created by Laurence is exactly what readers of all ages deserve at this time. With modern media entertainment becoming more ‘progressive’ and deranged, it is refreshing to find content that the whole family can enjoy together again. Disney, Netflix, and the other big networks at this point no longer care about creativity and good content, so if you finally got the memo and realized that it’s now the time to seek good, wholesome storytelling elsewhere, there is no better place to start than at the Islands of Loar!
If you’ve missed our previous two reviews go back and check them out:
If you haven’t, join us on this third ride into ‘fantasy done the right way’!
PLOT/CHARACTERS:
In Book 2, we saw how Doogan took charge of the island of Bethairia, and along with bard/ best friend Serah and the other characters we got to know throughout Books 1 and 2, created an organization called the Restorationist League. The League includes some of the most powerful and resilient beings, from elves, to dwarves, to fairies, and men and women skilled in the arts of battle, hunting, and magic. It is without saying that this will obviously cause tension with the Council, led by Doogan’s father, Lord Riftwind. A conflict of interests will certainly be inevitable over the issue of the bards.
Remember that Islands of Loar is known for featuring a multitude of characters moving about many different stages where the action takes place. It’s important that the reader keeps tabs and stays FOCUSED! I counted in total approximately 7 stages with 7 different groups of characters. But there might be more! It can be challenging but it is also fun and much rewarding! This is not Disney’s The Acolyte, after all.
THIS IS WAR:
As Loar seems to undergo civil turmoil, with persecution of the bards by the Council of Wind, and the League standing up for their rights, an alien invasion of the Xenotaur is unfolding. The Xenotaur, previously believed to be just another form of Aberration, turn out to be aliens, and their sheer numbers alone prove to make them an unstoppable force.
Unlike in the previous books where we’ve seen scattered fights here and there with the Xenotaur invaders, in book 3 things escalate to full-blown war. Feats of bravery and courage are in full display, and all the forces of Loar are tested to their limits.
The battle scenes are massive. The loss of lives, a cold harsh reality of war.
NOBODY’S SAFE:
Unlike other franchises of this kind, where powerful beings use both super strength and magic to fight their battles, here in Loar death is real and death is blind. I think frankly that’s a great way to keep the reader invested. No matter how powerful or central a character may seem, he/she could be the next victim to be claimed by the ongoing conflict. This is something that instills an added sense of humanity to these super-beings. We hold our breath every time danger is upon them because frankly the author has already shown us that nobody is safe indeed!
MAGIC MEETS HIGH-TECH:
We were already introduced to the high-tech flying ship and golem of Optrinicus in Book 2, but in Book 3 these really take center stage as I was hoping and expecting. This creates a very exciting universe where you have both the power of magic at display but also the advanced technology applied to ships, space suits, and other cool gadgets. The enemy is powerful and every weapon available must be used to deter them!
CLOSING REMARKS:
I think perhaps at a subconscious level I decided to read and review Book 3 in face of the grim reality of the current fantasy genre content that mainstream media is promoting. With abominations like Prime’s Rings of Power or Disney’s Star Wars, Islands of Loar is a strong reminder that it’s time to accept the idea that good content does exist, we just gotta know where to look to find it. Laurence is an extremely smart individual and understands how to create a world that can be easily accessible to audiences of all ages, yet without ultimately presenting a dull product. When was the last time a franchise was able to appeal to both children and adults equally? Maybe The Hobbit comes to mind. But what about new content? Where is the new content that can get dad, mom, son, and daughter equally excited about?
It’s right here. And it’s found on the Islands of Loar!